adpother:carbon[density=heavy] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:carbon[density=light] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:carbon[density=medium] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:diamond_filter_frame[condition=CLEAN,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:diamond_filter_frame[condition=CLEAN,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:diamond_filter_frame[condition=DIRTY,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:diamond_filter_frame[condition=DIRTY,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:dust[density=heavy] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:dust[density=light] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:dust[density=medium] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:gold_filter_frame[condition=CLEAN,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:gold_filter_frame[condition=CLEAN,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:gold_filter_frame[condition=DIRTY,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:gold_filter_frame[condition=DIRTY,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:iron_filter_frame[condition=CLEAN,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:iron_filter_frame[condition=CLEAN,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:iron_filter_frame[condition=DIRTY,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:iron_filter_frame[condition=DIRTY,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:polluted_water[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:sulfur[density=heavy] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:sulfur[density=light] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
adpother:sulfur[density=medium] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:banana_peel -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:capsid[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:capsid[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:capsid[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:capsid[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=1,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=1,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=1,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=2,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=2,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=2,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=3,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=3,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=3,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=4,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=4,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:crocodile_egg[eggs=4,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=down,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=down,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=east,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=east,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=north,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=north,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=south,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=south,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=up,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=up,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=west,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:gustmaker[facing=west,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=0,hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=0,hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=0,hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=0,hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=1,hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=1,hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=1,hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=1,hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=2,hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=2,hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=2,hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=2,hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=3,hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=3,hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=3,hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:hummingbird_feeder[contents=3,hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_ant_chamber[fungus=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:leafcutter_anthill -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
alexsmobs:void_worm_beak[facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=false,power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:lunar_phase_sensor[inverted=true,power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
apocalypse:midnight_steel_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:farmland[moisture=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunes_bounty[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:neptunium_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:tackle_box[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
aquaculture:worm_farm[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:aurinium_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aeternium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_alfsteel_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_amethyst_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_aurinium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_blackopal_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_certus_quartz_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_cincinnasite_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_crystallized_obsidian_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_elementium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_enderium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_endorium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_fluix_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_manasteel_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_moonstone_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_netheriteopal_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_ruby_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_sapphire_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_shadowsteel_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terminite_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_terrasteel_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_thallasium_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:molten_vulcanite_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
bettercompat:soul_stained_lava_block[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeridium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=0,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=0,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=0,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=0,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=1,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=1,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=1,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=1,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=2,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=2,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=2,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=2,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=3,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=3,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=3,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=3,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=4,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=4,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=4,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=4,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=5,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=5,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=5,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=5,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=6,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=6,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=6,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=6,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=7,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=7,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=7,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=7,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=8,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=8,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=8,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_anvil[destruction=8,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aeternium_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_cap -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_fur[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_hymenophore -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amaranita_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_root_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_root_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_root_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:amber_root_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ancient_emerald_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:andesite_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aurant_polypore[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aurant_polypore[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aurant_polypore[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aurant_polypore[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:aurora_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:azure_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:blackstone_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blackstone_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blackstone_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blackstone_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blooming_cooksonia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blossom_berry_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blossom_berry_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blossom_berry_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blossom_berry_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_fur[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_lantern[natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_lantern[natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:blue_vine_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bolux_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:brimstone[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:brimstone[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bubble_coral -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bulb_vine_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:bushy_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_bush -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_moss[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_moss[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_moss[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cave_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charcoal_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_cyan -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_green -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_light_blue -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_orange -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_purple -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:charnia_red -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_mushroom_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_mushroom_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_mushroom_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_mushroom_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_nylium -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:chorus_nylium_path -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:clawfern -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:creeping_moss -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:crystal_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:crystal_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:crystal_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cyan_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cyan_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cyan_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:cyan_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dense_emerald_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dense_snow -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dense_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dense_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dense_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:diorite_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_bone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:dragon_tree_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:dragon_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:emerald_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lily_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_flower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:end_lotus_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=east,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=east,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=east,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=north,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=north,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=north,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=south,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=south,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=south,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=west,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=west,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_leaf[facing=west,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=down,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=east,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=north,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=south,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=up,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=false,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stem[facing=west,leaf=true,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_lotus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_mycelium -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_mycelium_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_portal_block[axis=x,portal=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_portal_block[axis=x,portal=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_portal_block[axis=z,portal=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_portal_block[axis=z,portal=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_smelter[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=false,size=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite[is_floor=true,size=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=false,size=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:end_stone_stalactite_cavemoss[is_floor=true,size=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ender_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ender_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:endstone_dust -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=false,has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:eternal_pedestal[active=true,has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:filalux_wings[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flamaea -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flammalix -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_runed[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_runed[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_runed_eternal[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_runed_eternal[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:flavolite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:fracturn -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:globulagus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_leaves[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_luminophor[natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_luminophor[natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_roots[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_roots[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_roots[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:glowing_pillar_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:gold_chandelier[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:granite_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:helix_tree_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_leaves[color=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:helix_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=flower_big_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=flower_big_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=flower_small_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=flower_small_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=roots] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux[shape=vine] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_black -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_blue -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_brown -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_cyan -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_gray -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_green -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_light_blue -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_light_gray -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_lime -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_magenta -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_orange -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_pink -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_purple -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_red -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_white -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_petal_block_yellow -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_sapling[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_sapling[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_sapling[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydralux_sapling[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydrothermal_vent[active=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydrothermal_vent[active=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydrothermal_vent[active=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:hydrothermal_vent[active=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:inflexia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:infusion_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_black[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_black[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_black[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_black[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_brown[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_brown[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_brown[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_brown[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_cyan[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_cyan[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_cyan[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_cyan[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_green[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_green[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_green[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_green[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_light_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_lime[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_lime[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_lime[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_lime[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_magenta[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_magenta[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_magenta[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_magenta[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_orange[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_orange[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_orange[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_orange[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_pink[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_pink[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_pink[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_pink[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_purple[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_purple[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_purple[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_purple[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_red[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_red[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_red[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_red[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_white[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_white[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_white[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_white[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_yellow[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_yellow[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_yellow[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_bulb_lantern_yellow[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:iron_chandelier[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_cap_purple[color=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:jellyshroom_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jellyshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_fern[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_fern[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_fern[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_fern[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:jungle_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lacugrove_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lacugrove_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lamellarium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=0,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=0,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=0,shape=pre_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=0,shape=pre_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=0,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=1,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=1,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=1,shape=pre_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=1,shape=pre_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=1,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=2,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=2,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=2,shape=pre_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=2,shape=pre_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=2,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=3,shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=3,shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=3,shape=pre_bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=3,shape=pre_top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf[rotation=3,shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lanceleaf_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:large_amaranita_mushroom[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:large_amaranita_mushroom[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:large_amaranita_mushroom[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:lucernia_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_outer_leaves[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lucernia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=bottom_big] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=bottom_small] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=light_bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=light_middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=light_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=light_top_middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn_seed[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn_seed[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn_seed[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lumecorn_seed[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:lutebus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:menger_sponge -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:menger_sponge_wet -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:missing_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_dragon_bone[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_dragon_bone[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_dragon_bone[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_cap[transition=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_cap[transition=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_fur[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fur[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fur[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fur[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fur[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_fur[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:mossy_glowshroom_hymenophore -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:mossy_obsidian -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:murkweed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:needlegrass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=down,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=east,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=north,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=south,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=up,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=empty,facing=west,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=down,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=east,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=north,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=south,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=up,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=moss,facing=west,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=down,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=east,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=north,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=south,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=up,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=middle,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=middle,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus[bottom=sand,facing=west,shape=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:neon_cactus_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:orango -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pallidium_full -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pallidium_heavy -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pallidium_thin -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pallidium_tiny -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pink_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pink_moss_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pond_anemone -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_dragon_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_helix_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_lacugrove_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_mossy_glowshroom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_pythadendron_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_tenanea_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:potted_umbrella_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purple_polypore[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purple_polypore[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purple_polypore[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purple_polypore[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:purpur_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:pythadendron_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:pythadendron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:quartz_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:respawn_obelisk[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:respawn_obelisk[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:respawn_obelisk[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:rubinea[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:rubinea[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:rubinea[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ruscus[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ruscus[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ruscus[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:ruscus[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:rutiscus -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:rutiscus_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:salteago -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sandy_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sangnum -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sangnum_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_berry[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_berry[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_berry[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_berry[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_grass -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_grass_path -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:shadow_plant -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=east,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=east,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=east,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=east,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=north,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=north,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=north,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=north,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=south,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=south,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=south,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=south,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=west,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=west,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=west,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=false,facing=west,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=east,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=east,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=east,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=east,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=north,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=north,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=north,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=north,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=south,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=south,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=south,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=south,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=west,fullness=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=west,fullness=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=west,fullness=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:silk_moth_nest[active=true,facing=west,fullness=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_amaranita_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:small_jellyshroom[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:smaragdant_crystal_shard[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=0,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=1,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphur_crystal[age=2,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:sulphuric_rock_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:tail_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tail_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tail_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tail_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_flowers[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_flowers[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_flowers[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:tenanea_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_outer_leaves[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tenanea_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=0,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=0,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=0,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=0,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=1,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=1,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=1,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=1,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=2,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=2,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=2,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_anvil[destruction=2,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bars[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_black[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_black[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_black[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_black[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_brown[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_brown[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_brown[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_brown[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_cyan[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_cyan[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_cyan[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_cyan[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_green[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_green[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_green[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_green[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_light_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_lime[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_lime[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_lime[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_lime[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_magenta[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_magenta[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_magenta[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_magenta[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_orange[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_orange[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_orange[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_orange[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_pink[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_pink[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_pink[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_pink[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_purple[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_purple[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_purple[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_purple[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_red[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_red[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_red[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_red[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_white[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_white[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_white[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_white[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_yellow[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_yellow[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_yellow[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_bulb_lantern_yellow[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chain[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_chandelier[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:terminite_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=0,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=0,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=0,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=0,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=1,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=1,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=1,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=1,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=2,facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=2,facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=2,facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_anvil[destruction=2,facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bars[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_black[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_black[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_black[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_black[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_brown[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_brown[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_brown[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_brown[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_cyan[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_cyan[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_cyan[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_cyan[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_green[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_green[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_green[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_green[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_blue[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_blue[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_blue[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_blue[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_gray[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_gray[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_gray[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_light_gray[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_lime[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_lime[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_lime[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_lime[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_magenta[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_magenta[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_magenta[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_magenta[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_orange[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_orange[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_orange[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_orange[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_pink[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_pink[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_pink[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_pink[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_purple[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_purple[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_purple[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_purple[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_red[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_red[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_red[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_red[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_white[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_white[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_white[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_white[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_yellow[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_yellow[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_yellow[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_bulb_lantern_yellow[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chain[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_chandelier[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:thallasium_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tube_worm[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tube_worm[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tube_worm[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:tube_worm[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=0,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=0,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=1,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=1,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=2,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=2,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=3,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_umbrella_moss_tall[rotation=3,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:twisted_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbralith_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:umbrella_moss -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=0,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=0,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=1,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=1,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=2,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=2,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=3,top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_moss_tall[rotation=3,top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_cluster[natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_cluster[natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_cluster_empty[natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_cluster_empty[natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
betterendforge:umbrella_tree_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_membrane[color=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_sign[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_stripped_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:umbrella_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:vaiolush_fern -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:vent_bubble_column -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:violecite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=false,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=false,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=column] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=column_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=default] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=pedestal_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pedestal[has_item=true,has_light=true,state=pillar] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_polished -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betterendforge:virid_jadestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:agave[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:agave[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:agave[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:agave[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_leaves -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:anchor_tree_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_acacia[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_acacia[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_acacia[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_acacia[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_anchor_tree[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_anchor_tree[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_anchor_tree[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_anchor_tree[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_birch[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_birch[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_birch[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_birch[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_cincinnasite[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_cincinnasite[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_cincinnasite[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_cincinnasite[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_crimson[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_crimson[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_crimson[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_crimson[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_dark_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_dark_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_dark_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_dark_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_jungle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_jungle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_jungle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_jungle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom_fir[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom_fir[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom_fir[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_mushroom_fir[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_nether_sakura[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_nether_sakura[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_nether_sakura[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_nether_sakura[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_reeds[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_reeds[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_reeds[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_reeds[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_rubeus[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_rubeus[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_rubeus[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_rubeus[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_spruce[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_spruce[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_spruce[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_spruce[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_stalagnate[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_stalagnate[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_stalagnate[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_stalagnate[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_warped[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_warped[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_warped[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_warped[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_wart[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_wart[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_wart[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_wart[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_willow[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_willow[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_willow[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bar_stool_willow[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_anchor_tree[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_cactus[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_cactus[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_cactus[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_cactus[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_crimson[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_mushroom_fir[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_nether_sakura[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_reed[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_rubeus[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_stalagnate[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_warped[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_wart[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:barrel_willow[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:basalt_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:basalt_stalactite[size=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_apple[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_apple[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_apple[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_apple[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_apple_seed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_vine[bottom=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:black_vine[bottom=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blackstone_stalactite[size=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blooming_vine[bottom=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blooming_vine[bottom=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_small -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:blue_obsidian_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_block -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_cincinnasite_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=0,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=1,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_mushroom[age=2,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_reed_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_stalactite[size=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:brick_pot -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bricks_fire_bowl[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bricks_fire_bowl[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bricks_fire_bowl_soul[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:bricks_fire_bowl_soul[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=corner_e] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=corner_n] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=corner_s] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=corner_w] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=side_e] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=side_n] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=side_s] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=side_w] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:brown_large_mushroom[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ceiling_mushrooms -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_acacia[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_anchor_tree[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_birch[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_cincinnasite[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_crimson[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_dark_oak[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_jungle[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_mushroom_fir[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_nether_sakura[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_oak[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_reeds[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_rubeus[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_spruce[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_stalagnate[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_warped[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_wart[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chair_willow[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_anchor_tree[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_crimson[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_mushroom_fir[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_nether_sakura[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_of_drawers[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_reed[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_rubeus[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_stalagnate[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_warped[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_wart[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:chest_willow[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_anvil[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_anvil[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_anvil[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_anvil[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bars[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_brick_plate -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bricks_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bricks_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_bricks_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_carved -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_chain[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_fire_bowl[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_fire_bowl[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_fire_bowl_soul[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_fire_bowl_soul[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forge[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_forged -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_frame -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_lantern_small[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pedestal -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pillar[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pillar[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pillar[shape=small] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pillar[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_pot -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_tile_large -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_tile_small -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:cincinnasite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:crafting_table_anchor_tree -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_crimson -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_mushroom -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_mushroom_fir -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_nether_sakura -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_reed -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_rubeus -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_stalagnate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_warped -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_wart -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crafting_table_willow -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:crimson_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=0,destructed=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=0,destructed=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=1,destructed=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=1,destructed=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=2,destructed=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=2,destructed=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=3,destructed=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:egg_plant[age=3,destructed=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:eye_seed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:eye_vine -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:eyeball -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:eyeball_small -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:farmland -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:feather_fern[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:feather_fern[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:feather_fern[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:feather_fern[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:geyser -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_lucis[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_mold[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_mold[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_mold[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:giant_mold_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:glowstone_stalactite[size=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_lumabus_seed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_lumabus_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_lumabus_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_lumabus_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_vine[bottom=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:golden_vine[bottom=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:gray_mold -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:hook_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ink_bush[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ink_bush[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ink_bush[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ink_bush[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:ink_bush_seed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=bottom,visual=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=bottom,visual=poor] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=bottom,visual=sepia] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=middle,visual=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=middle,visual=poor] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=middle,visual=sepia] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=top,visual=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=top,visual=poor] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom[shape=top,visual=sepia] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jellyfish_mushroom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_grass -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:jungle_plant -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=east,shape=center] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=east,shape=corner] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=east,shape=side] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=north,shape=center] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=north,shape=corner] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=north,shape=side] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=south,shape=center] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=south,shape=corner] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=south,shape=side] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=west,shape=center] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=west,shape=corner] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_mushroom[facing=west,shape=side] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_spore[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_spore[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_spore[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lucis_spore[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lumabus_seed -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lumabus_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lumabus_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:lumabus_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:magma_flower[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:magma_flower[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:magma_flower[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:magma_flower[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:moss_cover -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=end] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_big_e] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_big_n] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_big_s] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_big_w] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_small_e] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_small_n] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_small_s] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=side_small_w] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/fungus, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_fir_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_grass -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:neon_equisetum[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:neon_equisetum[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:neon_equisetum[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_large -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_small -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:nether_cactus[top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_cactus[top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_lapis_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_mycelium[blue=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_mycelium[blue=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_reed[top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_reed[top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_ruby_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_leaves -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:nether_sakura_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherite_fire_bowl[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherite_fire_bowl[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherite_fire_bowl_soul[fire=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherite_fire_bowl_soul[fire=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_moss -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:netherrack_stalactite[size=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_small -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:obsidian_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:orange_mushroom[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:orange_mushroom[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:orange_mushroom[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:orange_mushroom[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=east,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=east,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=north,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=north,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=south,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=south,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=west,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:pig_statue_respawner[facing=west,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=agave] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=barrel_cactus] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=black_apple] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=black_bush] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=bone_grass] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=bone_mushroom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=egg_plant] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=gray_mold] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=ink_bush] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=jellyfish_mushroom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=jungle_plant] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=magma_flower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=nether_cactus] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=nether_grass] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=nether_wart] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=orange_mushroom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=red_mold] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=reeds] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=smoker] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=soul_grass] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=swamp_grass] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=wart] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:potted_plant[plant=willow] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_black -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_brown -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_cyan -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_black -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_brown -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_cyan -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_gray -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_green -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_light_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_light_gray -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_lime -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_magenta -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_orange -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_black[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_blue[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_brown[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_cyan[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_gray[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_green[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_blue[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_light_gray[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_lime[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_magenta[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_orange[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_pink[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_purple[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_red[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_white[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pane_yellow[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_pink -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_purple -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_red -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_white -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_framed_yellow -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_gray -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_green -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_light_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_light_gray -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_lime -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_magenta -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_orange -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_black[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_blue[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_brown[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_cyan[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_gray[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_green[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_blue[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_light_gray[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_lime[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_magenta[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_orange[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_pink[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_purple[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_red[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_white[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pane_yellow[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_pink -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_purple -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_red -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_white -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:quartz_glass_yellow -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:red_large_mushroom[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:red_large_mushroom[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:red_large_mushroom[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:red_mold -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:reeds_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_cincinnasite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_reeds_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_stalagnate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_wart_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:roof_tile_willow_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=x,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=x,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=x,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=y,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=y,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=y,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=z,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=z,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_bark[axis=z,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_cone -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=10,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=10,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=8,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=8,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=9,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_leaves[dist_custom=9,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=x,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=x,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=x,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=y,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=y,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=y,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=z,shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=z,shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_log[axis=z,shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:rubeus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sepia_bone_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sepia_mushroom_grass -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_anchor_tree[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_mushroom_fir[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_nether_sakura[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_reed[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_rubeus[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_stalagnate[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_wart[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=false,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:sign_willow[floor=true,rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:smoker[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:smoker[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:smoker[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_top_center] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_top_side_e] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_top_side_n] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_top_side_s] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=big_top_side_w] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=medium_bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=medium_top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily[shape=small] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_lily_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone[up=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone[up=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_chiseled -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut[up=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut[up=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_cut_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_smooth_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
betternether:soul_vein -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bowl[food=apple] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bowl[food=mushroom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bowl[food=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_bowl[food=wart] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_planks_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_seed[top=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_seed[top=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:stalagnate_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_anchor_tree[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_anchor_tree[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_anchor_tree[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_nether_sakura[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_nether_sakura[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_nether_sakura[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_rubeus[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_rubeus[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_rubeus[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_stalagnate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_stalagnate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_stalagnate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_wart[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_wart[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_wart[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_willow[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_willow[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_bark_willow[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_anchor_tree[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_anchor_tree[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_anchor_tree[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_mushroom_fir[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_mushroom_fir[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_mushroom_fir[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_nether_sakura[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_nether_sakura[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_nether_sakura[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_rubeus[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_rubeus[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_rubeus[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_stalagnate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_stalagnate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_stalagnate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_wart[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_wart[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_wart[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_willow[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_willow[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_log_willow[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_wood_mushroom_fir[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_wood_mushroom_fir[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:striped_wood_mushroom_fir[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:swamp_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:swampland_grass -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_acacia[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_acacia[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_acacia[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_acacia[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_anchor_tree[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_anchor_tree[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_anchor_tree[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_anchor_tree[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_birch[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_birch[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_birch[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_birch[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_cincinnasite[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_cincinnasite[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_cincinnasite[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_cincinnasite[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_crimson[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_crimson[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_crimson[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_crimson[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_dark_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_dark_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_dark_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_dark_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_jungle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_jungle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_jungle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_jungle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom_fir[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom_fir[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom_fir[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_mushroom_fir[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_nether_sakura[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_nether_sakura[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_nether_sakura[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_nether_sakura[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_reeds[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_reeds[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_reeds[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_reeds[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_rubeus[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_rubeus[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_rubeus[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_rubeus[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_spruce[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_spruce[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_spruce[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_spruce[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_stalagnate[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_stalagnate[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_stalagnate[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_stalagnate[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_warped[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_warped[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_warped[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_warped[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_wart[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_wart[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_wart[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_wart[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_willow[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_willow[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_willow[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:taburet_willow[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:veined_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_moss[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_moss[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_moss[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_moss[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_brown[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_brown[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_brown[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_brown[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_red[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_red[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_red[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wall_mushroom_red[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:warped_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_roots -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_seed[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:wart_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_lantern[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_lantern[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_lantern[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_lantern[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_vine[shape=bottom] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_vine[shape=middle] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:whispering_gourd_vine[shape=top] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_bark[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_bark[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_bark[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_branch[shape=end] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_branch[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=down,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=down,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=east,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=east,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=north,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=north,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=south,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=south,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=up,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=up,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=west,natural=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_leaves[facing=west,natural=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_torch[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trunk[shape=bottom] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trunk[shape=middle] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
betternether:willow_trunk[shape=top] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:barley[half=lower] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:barley[half=upper] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:black_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:blue_hydrangea[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:blue_hydrangea[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bramble[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:burning_blossom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cattail[half=lower] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cattail[half=upper] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:cherry_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cherry_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:chiseled_black_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:chiseled_orange_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:chiseled_white_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:clover -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_black_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_orange_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:cut_white_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_branch[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_branch[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_branch[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_branch[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:dead_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dead_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:desert_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dried_salt -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:dune_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:fir_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:fir_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flesh -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:flowering_oak_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:glowshroom_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:goldenrod[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:goldenrod[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:hellbark_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:hellbark_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:huge_clover_petal[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:huge_clover_petal[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:huge_clover_petal[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:huge_clover_petal[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:jacaranda_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:jacaranda_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:lavender -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:magic_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:magic_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:mahogany_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mahogany_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mangrove_root[half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mangrove_root[half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mangrove_root[half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mangrove_root[half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:maple_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:mud_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=CEILING,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=CEILING,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=CEILING,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=CEILING,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=FLOOR,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=FLOOR,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=FLOOR,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=FLOOR,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=WALL,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=WALL,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=WALL,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal[face=WALL,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:nether_crystal_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_autumn_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_cosmos -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:orange_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:origin_grass_block[snowy=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_grass_block[snowy=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:origin_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:palm_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:palm_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_cherry_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_daffodil -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:pink_hibiscus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_burning_blossom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_clover -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_dead_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_fir_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_flowering_oak_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_glowflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_glowshroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_hellbark_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_jacaranda_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_lavender -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_magic_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_mahogany_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_maple_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_orange_autumn_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_orange_cosmos -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_origin_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_palm_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_pink_cherry_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_pink_daffodil -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_pink_hibiscus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_rainbow_birch_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_redwood_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_sprout -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_toadstool -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_umbran_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_violet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_white_cherry_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_wildflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_willow_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_wilted_lily -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:potted_yellow_autumn_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rainbow_birch_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:redwood_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:redwood_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:reed[half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:reed[half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:reed[half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:reed[half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_black_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_orange_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:smooth_white_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=16] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=17] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=18] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=19] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=20] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=21] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=22] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=23] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=24] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=25] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss[age=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:spanish_moss_plant -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:sprout -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_cherry_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_dead_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_fir_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_hellbark_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_jacaranda_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_magic_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_mahogany_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_palm_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_redwood_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_umbran_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:stripped_willow_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:toadstool_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:umbran_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:umbran_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:violet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:watergrass[half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:watergrass[half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:watergrass[half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:watergrass[half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_cherry_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:white_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
biomesoplenty:wildflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
biomesoplenty:willow_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_vine[east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:willow_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:wilted_lily -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
biomesoplenty:yellow_autumn_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:ballista_stand -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:bare_cannon[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:bare_cannon[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:bare_cannon[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:bare_cannon[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon_ball_block[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon_ball_block[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon_ball_block[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:cannon_ball_block[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_barrels[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_barrels[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_barrels[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_barrels[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_cannon_balls[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_cannon_balls[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_cannon_balls[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:four_cannon_balls[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:gun_powder_barrel[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:gun_powder_barrel[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:gun_powder_barrel[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:gun_powder_barrel[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:hwacha_block[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:hwacha_block[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:hwacha_block[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:hwacha_block[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:magma_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:molten_shell -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:mortar[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:mortar[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:mortar[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:mortar[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:mortar_shell_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:reinforced_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_barrels[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_barrels[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_barrels[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_barrels[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_cannon_balls[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_cannon_balls[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_cannon_balls[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:three_cannon_balls[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_barrels[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_barrels[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_barrels[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_barrels[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_cannon_balls[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_cannon_balls[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_cannon_balls[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
blocky_siege:two_cannon_balls[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:altar_of_fire -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chiseled_end_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chiseled_obsidian_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chiseled_purpur_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
cataclysm:chorus_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:chorus_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:end_stone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:end_stone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:end_stone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:end_stone_teleport_trap_bricks[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:end_stone_teleport_trap_bricks[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:ender_guardian_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:enderite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:ignitium_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:melting_netherrack[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:melting_netherrack[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:melting_netherrack[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:melting_netherrack[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:obsidian_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_explosion_trap_bricks[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:obsidian_explosion_trap_bricks[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:polished_end_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:purpur_void_rune_trap_block[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:purpur_void_rune_trap_block[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:purpur_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cataclysm:void_infused_end_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:void_lantern_block -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:void_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cataclysm:witherite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:amethyst_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:azalea_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=FULL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=FULL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=NONE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=NONE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=PARTIAL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=PARTIAL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=UNSTABLE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=east,tilt=UNSTABLE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=FULL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=FULL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=NONE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=NONE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=PARTIAL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=PARTIAL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=UNSTABLE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=north,tilt=UNSTABLE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=FULL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=FULL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=NONE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=NONE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=PARTIAL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=PARTIAL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=UNSTABLE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=south,tilt=UNSTABLE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=FULL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=FULL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=NONE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=NONE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=PARTIAL,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=PARTIAL,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=UNSTABLE,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf[facing=west,tilt=UNSTABLE,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:big_dripleaf_stem[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:black_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:blue_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:brown_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:budding_amethyst -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:calcite -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=0,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=0,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=1,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=1,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=10,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=10,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=11,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=11,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=12,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=12,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=13,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=13,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=14,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=14,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=15,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=15,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=16,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=16,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=17,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=17,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=18,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=18,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=19,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=19,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=2,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=2,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=20,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=20,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=21,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=21,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=22,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=22,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=23,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=23,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=24,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=24,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=25,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=25,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=3,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=3,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=4,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=4,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=5,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=5,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=6,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=6,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=7,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=7,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=8,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=8,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=9,berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines[age=9,berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines_plant[berries=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cave_vines_plant[berries=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:chiseled_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:copper_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:copper_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cracked_deepslate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cracked_deepslate_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:cyan_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_coal_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_copper_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_diamond_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_emerald_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_gold_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_iron_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_lapis_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_redstone_ore[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_redstone_ore[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tile_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:deepslate_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:dripstone_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:exposed_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:flowering_azalea_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:glow_lichen[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:gray_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:green_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:hanging_roots[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:hanging_roots[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:infested_deepslate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:infested_deepslate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:infested_deepslate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:large_amethyst_bud[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lava_cauldron[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lava_cauldron[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lava_cauldron[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lava_cauldron[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_blue_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:light_gray_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=down,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=down,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=down,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=down,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=east,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=east,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=east,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=east,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=north,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=north,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=north,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=north,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=south,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=south,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=south,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=south,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=up,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=up,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=up,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=up,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=west,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=west,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=west,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lightning_rod[facing=west,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:lime_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:magenta_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:medium_amethyst_bud[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:moss_block -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:moss_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:orange_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:oxidized_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pink_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=base,vertical_direction=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=base,vertical_direction=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=frustum,vertical_direction=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=frustum,vertical_direction=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=middle,vertical_direction=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=middle,vertical_direction=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip,vertical_direction=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip,vertical_direction=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip_merge,vertical_direction=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:pointed_dripstone[thickness=tip_merge,vertical_direction=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
cavesandcliffs:potted_azalea_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:potted_flowering_azalea_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:powder_snow -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:powder_snow_cauldron[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:powder_snow_cauldron[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:powder_snow_cauldron[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:powder_snow_cauldron[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:purple_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:raw_copper_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:raw_gold_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:raw_iron_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:red_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:rooted_dirt -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_amethyst_bud[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=down,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=down,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=down,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=down,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=east,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=east,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=east,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=east,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=north,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=north,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=north,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=north,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=south,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=south,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=south,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=south,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=up,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=up,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=up,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=up,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=west,half=lower,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=west,half=lower,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=west,half=upper,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:small_dripleaf[facing=west,half=upper,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:smooth_basalt -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:spore_blossom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:tinted_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:tuff -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_activator_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_detector_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_powered_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waterlogged_rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_copper_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_exposed_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_oxidized_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:waxed_weathered_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:weathered_cut_copper_vertical_slab[vertical_type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:white_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=1,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=1,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=1,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=1,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=2,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=2,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=2,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=2,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=3,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=3,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=3,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=3,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=4,lit=false,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=4,lit=false,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=4,lit=true,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle[candles=4,lit=true,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle_cake[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffs:yellow_candle_cake[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethsyt_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_lamp[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_lamp[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_lamp[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_lamp[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_brick_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:amethyst_vertical_tile_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_brick_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcite_vertical_tile_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitebrickslab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calciteslab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:calcitetiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_amethyst -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_dripstone[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_dripstone[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_dripstone[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_dripstone[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseled_tuff -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:chiseledcalcitebricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_amethyst_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_amethyst_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_dripstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_dripstone_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_smooth_amethyst_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_smooth_amethyst_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_tuff -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:cracked_tuff_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:crackedcalcitebricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:crackedcalcitetiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:deepslate_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:deepslate_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:deepslate_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vertical_tile_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstone_vetical_brick_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:dripstonebricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:glow_berries_crate -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:liched_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:mossy_axolotl_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:placeable_amethyst_launcher_projectile[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:placeable_amethyst_launcher_projectile[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tile_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_brick_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_amethyst_vertical_tile_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_calcite_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_dripstone_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smooth_tuff_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:smoothcalcite -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tile_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_brick_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
cavesandcliffsbackportadditions:tuff_vertical_tile_slab[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:acacia_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=false,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=x,axis_along_first=true,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=false,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=y,axis_along_first=true,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=false,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=NONE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=NONE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_chain_gearshift[axis=z,axis_along_first=true,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_crate[double=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=east,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=east,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=east,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=east,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=north,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=north,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=north,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=north,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=south,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=south,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=south,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=south,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=west,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=west,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=west,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_pulse_repeater[facing=west,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=east,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=east,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=east,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=east,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=north,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=north,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=north,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=north,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=south,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=south,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=south,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=south,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=west,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=west,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=west,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:adjustable_repeater[facing=west,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=CEILING,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=CEILING,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=CEILING,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=CEILING,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=FLOOR,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=FLOOR,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=FLOOR,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=FLOOR,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=WALL,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=WALL,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=WALL,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:analog_lever[face=WALL,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=east,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=north,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=south,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_belt_funnel[facing=west,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_casing -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:andesite_encased_shaft[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_encased_shaft[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_encased_shaft[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=false,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_funnel[extracting=true,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=CLOSED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=CROSS] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=STRAIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=T_LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=T_RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=x,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=CLOSED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=CROSS] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=STRAIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=T_LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=T_RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:andesite_tunnel[axis=z,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:basin[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:basin[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:basin[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:basin[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:basin[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=east,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=north,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=south,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=false,facing=west,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=east,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=north,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=south,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=END,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=END,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=END,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=END,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=END,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=MIDDLE,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=MIDDLE,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=MIDDLE,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=MIDDLE,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=MIDDLE,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=PULLEY,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=PULLEY,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=PULLEY,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=PULLEY,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=PULLEY,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=START,slope=DOWNWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=START,slope=HORIZONTAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=START,slope=SIDEWAYS] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=START,slope=UPWARD] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:belt[casing=true,facing=west,part=START,slope=VERTICAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:birch_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:black_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blaze_burner[blaze=FADING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blaze_burner[blaze=KINDLED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blaze_burner[blaze=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blaze_burner[blaze=SEETHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blaze_burner[blaze=SMOULDERING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:blue_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=east,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=north,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=south,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=false,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=false,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=false,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=false,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=true,shape=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=true,shape=PULLING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=true,shape=PUSHING] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_belt_funnel[facing=west,powered=true,shape=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_casing -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_encased_shaft[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_encased_shaft[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_encased_shaft[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=false,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_funnel[extracting=true,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=CLOSED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=CROSS] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=STRAIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=T_LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=T_RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=x,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=CLOSED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=CROSS] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=STRAIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=T_LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=T_RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brass_tunnel[axis=z,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:brown_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=ACTIVATOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=ACTIVATOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=CONTROLLER_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=CONTROLLER_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=DETECTOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=DETECTOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=POWERED_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=POWERED_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=REGULAR,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=false,rail_type=REGULAR,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=ACTIVATOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=ACTIVATOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=CONTROLLER_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=CONTROLLER_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=DETECTOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=DETECTOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=POWERED_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=POWERED_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=REGULAR,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=false,powered=true,rail_type=REGULAR,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=ACTIVATOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=ACTIVATOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=CONTROLLER_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=CONTROLLER_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=DETECTOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=DETECTOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=POWERED_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=POWERED_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=REGULAR,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=false,rail_type=REGULAR,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=ACTIVATOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=ACTIVATOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=CONTROLLER_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=CONTROLLER_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=DETECTOR_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=DETECTOR_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=POWERED_RAIL,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=POWERED_RAIL,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=REGULAR,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cart_assembler[backwards=true,powered=true,rail_type=REGULAR,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chiseled_weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chocolate[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=down,shape=INTERSECTION] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=down,shape=NORMAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=down,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=east,shape=INTERSECTION] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=east,shape=NORMAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=east,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=north,shape=INTERSECTION] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=north,shape=NORMAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=north,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=south,shape=INTERSECTION] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=south,shape=NORMAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=south,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=west,shape=INTERSECTION] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=west,shape=NORMAL] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:chute[facing=west,shape=WINDOW] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clockwork_bearing[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=x,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=x,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=y,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=y,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=z,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:clutch[axis=z,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cogwheel[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:content_observer[facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=false,power=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:controller_rail[backwards=true,power=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_backtank[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_block[oxidization=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_casing -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_ore[oxidization=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_shingles[oxidization=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_tiles[oxidization=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:copper_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_crate[double=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=PLAIN,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=PLAIN,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_NE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_NE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_NW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_NW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_SE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_SE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_SW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=false,shape=WINDOW_SW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=PLAIN,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=PLAIN,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_NE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_NE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_NW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_NW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_SE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_SE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_SW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_fluid_tank[bottom=true,shape=WINDOW_SW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:creative_motor[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crimson_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=down,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=down,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=east,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=east,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=north,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=north,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=south,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=south,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=up,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=up,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=west,valid=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:crushing_wheel_controller[facing=west,valid=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cuckoo_clock[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cuckoo_clock[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cuckoo_clock[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cuckoo_clock[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:cyan_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_oak_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dark_scoria_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dark_scoria_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:deployer[axis_along_first=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:depot -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:diorite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:diorite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:dolomite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:dolomite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=false,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=false,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=false,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=false,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=true,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=true,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=true,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=x,axis_along_first=true,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=false,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=false,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=false,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=false,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=true,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=true,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=true,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=y,axis_along_first=true,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=false,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=false,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=false,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=false,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=true,part=END] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=true,part=MIDDLE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=true,part=NONE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_chain_drive[axis=z,axis_along_first=true,part=START] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fan[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:encased_fluid_pipe[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dark_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_dolomite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fancy_weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=PLAIN,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=PLAIN,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_NE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_NE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_NW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_NW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_SE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_SE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_SW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=false,shape=WINDOW_SW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=PLAIN,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=PLAIN,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_NE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_NE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_NW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_NW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_SE,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_SE,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_SW,top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_tank[bottom=true,shape=WINDOW_SW,top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=false,enabled=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:fluid_valve[axis_along_first=true,enabled=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=LEFT,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=LEFT,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=LEFT,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=LEFT,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=NONE,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=NONE,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=NONE,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=NONE,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=RIGHT,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=RIGHT,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=RIGHT,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:flywheel[connection=RIGHT,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:furnace_engine[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:furnace_engine[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:furnace_engine[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:furnace_engine[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:gabbro_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gabbro_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_carriage[axis_along_first=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=down,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=east,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=north,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=south,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=up,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=END,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=END,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=MIDDLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=MIDDLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=SINGLE,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=SINGLE,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=START,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gantry_shaft[facing=west,part=START,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearbox[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearbox[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearbox[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=x,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=x,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=y,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=y,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=z,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gearshift[axis=z,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=false,axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:glass_fluid_pipe[alt=true,axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:granite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:granite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:gray_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:green_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hand_crank[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=CEILING,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=DOUBLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=FLOOR,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:haunted_bell[attachment=SINGLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:honey[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:horizontal_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hose_pulley[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hose_pulley[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hose_pulley[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:hose_pulley[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:item_drain -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:jungle_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:large_cogwheel[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_andesite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_diorite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_granite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:layered_weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=east,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=east,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=east,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=east,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=north,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=north,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=north,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=north,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=south,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=south,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=south,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=south,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=west,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=west,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=west,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lectern_controller[facing=west,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_blue_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:light_gray_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lime_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limesand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:limestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:limestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=x,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=x,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=x,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=x,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=y,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=y,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=y,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=y,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=z,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=z,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=z,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:linear_chassis[axis=z,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lit_blaze_burner[flame_type=REGULAR] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:lit_blaze_burner[flame_type=SOUL] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:magenta_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_arm[ceiling=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_arm[ceiling=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_bearing[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=east,pointing=DOWN] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=east,pointing=LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=east,pointing=RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=east,pointing=UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=north,pointing=DOWN] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=north,pointing=LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=north,pointing=RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=north,pointing=UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=south,pointing=DOWN] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=south,pointing=LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=south,pointing=RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=south,pointing=UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=west,pointing=DOWN] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=west,pointing=LEFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=west,pointing=RIGHT] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_crafter[facing=west,pointing=UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_drill[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_harvester[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_harvester[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_harvester[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_harvester[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_mixer -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=down,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=down,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=down,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=east,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=east,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=east,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=north,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=north,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=north,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=south,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=south,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=south,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=up,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=up,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=up,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=west,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=west,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=false,facing=west,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=down,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=down,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=down,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=east,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=east,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=east,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=north,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=north,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=north,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=south,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=south,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=south,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=up,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=up,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=up,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=west,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=west,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston[axis_along_first=true,facing=west,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=down,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=down,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=down,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=down,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=east,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=east,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=east,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=east,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=north,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=north,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=north,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=north,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=south,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=south,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=south,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=south,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=up,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=up,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=up,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=up,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=west,type=normal,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=west,type=normal,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=west,type=sticky,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_piston_head[facing=west,type=sticky,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_plough[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_plough[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_plough[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_plough[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_press[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_press[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_press[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_press[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_pump[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mechanical_saw[axis_along_first=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=down,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=down,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=down,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=east,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=east,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=east,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=north,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=north,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=north,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=south,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=south,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=south,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=up,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=up,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=up,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=west,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=west,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=false,facing=west,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=down,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=down,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=down,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=east,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=east,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=east,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=north,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=north,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=north,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=south,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=south,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=south,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=up,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=up,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=up,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=west,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=west,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:metal_bracket[axis_along_first=true,facing=west,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:millstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:minecart_anchor[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:minecart_anchor[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_andesite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_diorite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_granite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mossy_weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mysterious_cuckoo_clock[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mysterious_cuckoo_clock[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mysterious_cuckoo_clock[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:mysterious_cuckoo_clock[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:natural_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:nozzle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:oak_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:orange_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:ornate_iron_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_andesite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_diorite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_granite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:overgrown_weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone[covered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone[covered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:paved_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:peculiar_bell[attachment=CEILING,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=CEILING,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=DOUBLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=FLOOR,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:peculiar_bell[attachment=SINGLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pink_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:piston_extension_pole[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dark_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_dolomite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_gabbro_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_scoria_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:polished_weathered_limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:portable_fluid_interface[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_fluid_interface[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_fluid_interface[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_fluid_interface[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_fluid_interface[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_fluid_interface[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:portable_storage_interface[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=false,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=false,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=false,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=false,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=true,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=true,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=true,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=east,powered=true,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=false,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=false,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=false,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=false,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=true,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=true,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=true,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=north,powered=true,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=false,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=false,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=false,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=false,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=true,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=true,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=true,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=south,powered=true,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=false,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=false,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=false,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=false,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=true,powered_side=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=true,powered_side=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=true,powered_side=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_latch[facing=west,powered=true,powered_side=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=east,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=east,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=east,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=east,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=north,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=north,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=north,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=north,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=south,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=south,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=south,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=south,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=west,powered=false,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=west,powered=false,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=west,powered=true,powering=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:powered_toggle_latch[facing=west,powered=true,powering=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulley_magnet[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulley_magnet[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=east,powered=false,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=east,powered=false,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=east,powered=true,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=east,powered=true,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=north,powered=false,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=north,powered=false,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=north,powered=true,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=north,powered=true,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=south,powered=false,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=south,powered=false,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=south,powered=true,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=south,powered=true,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=west,powered=false,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=west,powered=false,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=west,powered=true,pulsing=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:pulse_repeater[facing=west,powered=true,pulsing=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:purple_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=x,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=y,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=false,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=false,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=false,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=true,sticky_south=false,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:radial_chassis[axis=z,sticky_east=true,sticky_north=true,sticky_south=true,sticky_west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:red_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_contact[facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=down,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=down,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=down,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=down,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=east,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=east,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=east,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=east,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=north,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=north,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=north,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=north,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=south,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=south,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=south,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=south,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=up,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=up,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=up,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=up,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=west,powered=false,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=west,powered=false,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=west,powered=true,receiver=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:redstone_link[facing=west,powered=true,receiver=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:refined_radiance_casing -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=false,connects_s=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=false,connects_s=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=false,connects_s=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=false,connects_s=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=true,connects_s=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=true,connects_s=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=true,connects_s=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:reinforced_rail[connects_n=true,connects_s=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rope[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rope[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rope_pulley[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rope_pulley[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rotation_speed_controller[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:rotation_speed_controller[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sail_frame[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:schematic_table[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:schematic_table[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:schematic_table[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:schematic_table[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:schematicannon -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:scoria_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:scoria_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=x,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=x,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=x,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=x,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=y,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=y,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=y,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=y,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=z,sticky_bottom=false,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=z,sticky_bottom=false,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=z,sticky_bottom=true,sticky_top=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:secondary_linear_chassis[axis=z,sticky_bottom=true,sticky_top=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=0,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=0,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=1,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=1,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=2,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=2,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=3,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=3,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=4,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=4,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=5,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=x,state=5,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=0,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=0,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=1,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=1,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=2,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=2,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=3,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=3,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=4,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=4,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=5,vertical=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sequenced_gearshift[axis=z,state=5,vertical=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shadow_steel_casing -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:shaft[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_chute[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_chute[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=CEILING,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=CEILING,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=CEILING,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=CEILING,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=FLOOR,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=FLOOR,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=FLOOR,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=FLOOR,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=WALL,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=WALL,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=WALL,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:smart_fluid_pipe[face=WALL,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:speedometer[axis_along_first=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spout -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:spruce_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=false,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticker[extended=true,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=down,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=down,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=down,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=east,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=east,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=east,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=north,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=north,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=north,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=south,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=south,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=south,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=up,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=up,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=up,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=west,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=west,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=false,facing=west,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=down,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=down,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=down,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=east,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=east,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=east,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=north,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=north,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=north,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=south,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=south,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=south,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=up,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=up,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=up,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=west,state=EXTENDED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=west,state=MOVING] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:sticky_mechanical_piston[axis_along_first=true,facing=west,state=RETRACTED] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=east,indicator=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=north,indicator=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=south,indicator=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stockpile_switch[facing=west,indicator=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:stressometer[axis_along_first=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:tiled_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:turntable -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:vertical_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:warped_window_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:water_wheel[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
create:weathered_limestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weathered_limestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weighted_ejector[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weighted_ejector[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weighted_ejector[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:weighted_ejector[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:white_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:windmill_bearing[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=down,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=down,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=down,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=east,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=east,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=east,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=north,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=north,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=north,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=south,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=south,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=south,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=up,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=up,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=up,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=west,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=west,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=false,facing=west,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=down,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=down,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=down,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=east,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=east,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=east,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=north,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=north,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=north,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=south,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=south,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=south,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=up,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=up,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=up,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=west,type=COG] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=west,type=PIPE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:wooden_bracket[axis_along_first=true,facing=west,type=SHAFT] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_nixie_tube[ceiling=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_sail[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_seat -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_toolbox[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:yellow_valve_handle[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:zinc_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
create:zinc_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_darkn_light[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_darkn_light[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_darkn_light[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_darkn_light[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_lightand_dark[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_lightand_dark[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_lightand_dark[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_lightand_dark[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:activated_sculk_assailant -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:biting_sculk_jaw -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:black_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:blue_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:broken_lightn_dark[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:broken_lightn_dark[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:broken_lightn_dark[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:broken_lightn_dark[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:brown_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:chiseled_grimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_chiseled_deep_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_polished_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_sculk[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_sculk[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_sculk[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_sculk[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cold_sculk_prairie -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:colored_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:cyan_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:dead_sculk_veins -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_dark_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_flower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_slate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_slate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_slate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_diamonds -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_emerald -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_gold -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_iron -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_lapis -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_redstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:deepstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:disabled_sculk_shrieker -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:generate_dead_sculk_veins -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:green_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:grimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
dead_guys_untitled_deep_dark_:lime_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:orange_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:pink_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_deep_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:polished_grimstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:red_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_assailant -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_1[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_1[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_1[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_1[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_2[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_2[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_2[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_flagon_2[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_growth -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_jaw -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_ossein[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_ossein[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_ossein[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_ossein_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_prairie -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_shrieker[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_shrieker[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_shrieker[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_shrieker[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_sprout -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_stab -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_trailing[age=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:sculk_turf -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:tall_sculk_prairie[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:tall_sculk_prairie[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:tall_sculk_turf[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:tall_sculk_turf[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_darkn_light[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_darkn_light[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_darkn_light[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_darkn_light[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_lightn_dark_block[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_lightn_dark_block[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_lightn_dark_block[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unactivated_lightn_dark_block[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unbreakeable_polished_deep_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:unbreakealbedeepsonebircks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/ancient_debris, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:waxed_sculk_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:white_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
dead_guys_untitled_deep_dark_:yellow_candle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:brutal_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:dungeon_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:fire_tower_dispenser -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:fireball_tower_dispenser -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:gatling_tower_dispenser -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:lava_floor_trap -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:mini_deadly_spawner[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:nest_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:potion_floor_trap -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:potion_tower_dispenser -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:sewer_bedrock -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:simple_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:simple_tower_dispenser -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:storm_drain -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:stream_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:swarm_deadly_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:tnt_floor_trap -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
deadlyworld:tnt_mob_floor_trap -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:double_slab[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:double_slab[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_glow_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:raised_soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
doubleslabs:vertical_slab[double=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
endertrigon:small_dragon_egg -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=east,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=north,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=south,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_beehive[facing=west,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:brown_mushroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:brown_mushroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=east,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=north,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=south,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_beehive[facing=west,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:glowshroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:glowshroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=east,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=north,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=south,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_beehive[facing=west,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
enhanced_mushrooms:red_mushroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=x,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=y,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_stem[axis=z,down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:red_mushroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_brown_mushroom_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_glowshroom_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:stripped_red_mushroom_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:vertical_brown_mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:vertical_glowshroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
enhanced_mushrooms:vertical_red_mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:brown_mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=east,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=east,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=north,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=north,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=south,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=south,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=west,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:fairy_ring[facing=west,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_cap_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_chest_trapped[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:glowshroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_potted -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:glowshroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_cap_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_chest_trapped[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:honey_fungus_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_potted -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:honey_fungus_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:infested_flower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:infested_flower_potted -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:infested_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_chest_trapped[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:mushroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:mushroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom[triggered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom[triggered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=false,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=false,north=true,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=false,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=false,east=true,north=true,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=false,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=false,north=true,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=false,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=false,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=false,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap[down=true,east=true,north=true,persistent=true,south=true,triggered=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_cap_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_chest_trapped[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_potted -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_stem_stripped[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:poisonous_mushroom_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:red_mushroom_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=false,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=false,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=false,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap[down=true,east=true,north=true,persistent=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_cap_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:slime_fungus_potted -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
extendedmushrooms:stripped_mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:barrier[open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:barrier[open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:detector[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:detector[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:stage_barrier[open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
ftbquests:stage_barrier[open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_acid_vapour[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_black_damp[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_coal_dust[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_corrosive[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_finine[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_fire[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_helium[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_natural[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_netherrack[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_nitrous[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_red[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_smoke[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_steam[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_stone_dust[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_void[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gas_whispering_fog[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gases:gg_fog_emitter -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gasesframework:irongastank -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gasesframework:woodgastank -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
gravestone:gravestone[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:amythest_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:amythest_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ash -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:burnt_torch -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:burnt_torch_wall[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:burnt_torch_wall[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:burnt_torch_wall[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:burnt_torch_wall[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_cobblestone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_cobblestone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_dirt[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_dirt[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_grass[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_grass[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_grass_path[revert=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_grass_path[revert=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_gravel[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_gravel[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_stone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:chared_stone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:copper_pile[layers=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_cobblestone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_cobblestone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_dirt[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_dirt[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_grass[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_grass[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_grass_path[revert=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_grass_path[revert=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_gravel[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_gravel[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_stone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:crackled_stone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:desert_myrmex_cocoon -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragon_bone_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragon_bone_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragon_bone_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_bone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
iceandfire:dragon_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragon_ice_spikes -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_brick[grill=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_brick[grill=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_core -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_core_disabled -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_input[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_fire_input[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_brick[grill=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_brick[grill=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_core -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_core_disabled -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_input[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_ice_input[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_brick[grill=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_brick[grill=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_core -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_core_disabled -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_input[active=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonforge_lightning_input[active=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_amythest -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_black -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_bronze -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_copper -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_electric -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_gray -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_green -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_red -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_sapphire -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_silver -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonscale_white -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonsteel_fire_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonsteel_ice_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dragonsteel_lightning_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_portal -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_chiseled[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_chiseled[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_cracked[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_cracked[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_mossy[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_bricks_mossy[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=east,player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=east,player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=north,player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=north,player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=south,player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=south,player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=west,player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_face[facing=west,player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_tile[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_stone_tile[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_torch -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_torch_wall[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_torch_wall[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_torch_wall[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dread_torch_wall[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_planks[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_planks[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_planks_lock[player_placed=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:dreadwood_planks_lock[player_placed=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:egginice -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:fire_lily -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frost_lily -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_cobblestone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_cobblestone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_dirt[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_dirt[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_grass[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_grass[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_grass_path[revert=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_grass_path[revert=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_gravel[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_gravel[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_splinters -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_stone[revert=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:frozen_stone[revert=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:ghost_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:gold_pile[layers=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:graveyard_soil -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:jungle_myrmex_cocoon -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:lectern[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:lectern[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:lectern[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:lectern[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:lightning_lily -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_biolight[down=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_biolight[down=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_biolight[down=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_biolight[down=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_resin_desert -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_resin_jungle -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_resin_sticky_desert -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:myrmex_resin_sticky_jungle -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:nest -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_birch[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_birch[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_birch[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_birch[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_dark_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_dark_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_dark_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_dark_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_brown[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_brown[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_brown[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_brown[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_red[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_red[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_red[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_mushroom_red[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_oak[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_oak[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_oak[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_oak[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_spruce[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_spruce[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_spruce[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_house_spruce[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_0 -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_1 -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_2 -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_3 -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_4 -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:pixie_jar_empty -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_acacia -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_birch -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_dark_oak -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_jungle -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_oak -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:podium_spruce -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sapphire_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sapphire_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_blue -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_bronze -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_deepblue -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_green -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_purple -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_red -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:sea_serpent_scale_block_teal -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
iceandfire:silver_pile[layers=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_cobbled_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_iron_ore[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_iron_ore[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_iron_ore[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_gold, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:basaltic_magma[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basaltic_magma[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:basaltic_magma[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=CEILING,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=CEILING,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=CEILING,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=CEILING,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=FLOOR,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=FLOOR,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=FLOOR,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=FLOOR,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=WALL,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=WALL,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=WALL,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:buried_bone[face=WALL,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_slate_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_slate_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_slate_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_stone_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_stone_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:charged_chiseled_soul_stone_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_basalt_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_basalt_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_basalt_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_dimstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_dullstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_glowdust_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_glowstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_slate_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_slate_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_slate_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_stone_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_stone_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:chiseled_soul_stone_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_basalt_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_basalt_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_basalt_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_dimstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_dullstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_glowdust_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_glowstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_soul_slate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:cracked_soul_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:crimson_fungus_cap -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:crimson_nylium_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:crimson_nylium_path -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:crumbling_blackstone -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dimstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:dullstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=0,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=0,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=1,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=1,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=10,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=10,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=11,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=11,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=12,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=12,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=13,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=13,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=14,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=14,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=15,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=15,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=2,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=2,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=3,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=3,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=4,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=4,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=5,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=5,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=6,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=6,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=7,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=7,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=8,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=8,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=9,tip=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns[age=9,tip=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:dullthorns_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_fire -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_torch -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_torch_wall[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_torch_wall[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_torch_wall[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glow_torch_wall[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust[layers=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowdust_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowsilk_cocoon[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowsilk_cocoon[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowsilk_cocoon[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:glowstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=east,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=east,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=north,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=north,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=south,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=south,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=west,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=CEILING,facing=west,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=east,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=east,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=north,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=north,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=south,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=south,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=west,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=FLOOR,facing=west,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=east,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=east,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=north,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=north,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=south,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=south,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=west,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus[face=WALL,facing=west,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_fungus_cap -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:luminous_wart_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:magmatic_chiseled_basalt_bricks[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:magmatic_chiseled_basalt_bricks[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:magmatic_chiseled_basalt_bricks[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=CEILING,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=CEILING,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=CEILING,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=CEILING,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=FLOOR,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=FLOOR,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=FLOOR,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=FLOOR,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=WALL,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=WALL,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=WALL,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:planted_quartz[face=WALL,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_tiles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:polished_basalt_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:potted_buried_bone -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:potted_dullthorns -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:potted_luminous_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:potted_shroomlight_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:quartz_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:rubble -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=CEILING,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=CEILING,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=CEILING,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=CEILING,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=FLOOR,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=FLOOR,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=FLOOR,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=FLOOR,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=WALL,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=WALL,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=WALL,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:shroomlight_fungus[face=WALL,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:silt -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dimstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_dullstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_pressure_plate[lit=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_pressure_plate[lit=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_pressure_plate[lit=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_pressure_plate[lit=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:smooth_glowstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_sand_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_slate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_pressure_plate[lit=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_pressure_plate[lit=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_pressure_plate[lit=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_pressure_plate[lit=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_slate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_path -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_soil_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:soul_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
infernalexp:stripped_luminous_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:stripped_luminous_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:stripped_luminous_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:stripped_luminous_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:stripped_luminous_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:stripped_luminous_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:trapped_glowdust_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:warped_fungus_cap -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:warped_nylium_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
infernalexp:warped_nylium_path -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
lowtechcrafting:crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:acacia_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:acacia_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:activator_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:air -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:allium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ancient_debris -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:andesite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:anvil[facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:anvil[facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:anvil[facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:anvil[facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_melon_stem[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_melon_stem[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_melon_stem[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_melon_stem[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_pumpkin_stem[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_pumpkin_stem[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_pumpkin_stem[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:attached_pumpkin_stem[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:azure_bluet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=large,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=large,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=none,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=none,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=small,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=0,leaves=small,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=large,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=large,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=none,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=none,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=small,stage=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo[age=1,leaves=small,stage=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bamboo_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=down,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=down,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=east,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=east,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=north,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=north,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=south,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=south,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=up,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=up,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=west,open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrel[facing=west,open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:barrier -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:basalt[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:basalt[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:basalt[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beacon -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bedrock -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=east,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=north,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=south,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bee_nest[facing=west,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=east,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=north,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=south,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beehive[facing=west,honey_level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beetroots[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beetroots[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beetroots[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:beetroots[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=CEILING,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=DOUBLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=FLOOR,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=east,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=east,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=north,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=north,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=south,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=south,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=west,powered=false] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bell[attachment=SINGLE_WALL,facing=west,powered=true] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:birch_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:birch_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:black_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:blast_furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blast_furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:blue_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bone_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bone_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bone_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_fan[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_fan[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brain_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:brown_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_column[drag=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_column[drag=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_fan[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_fan[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:bubble_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cactus[age=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cake[bites=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carrots[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cartography_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carved_pumpkin[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carved_pumpkin[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carved_pumpkin[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:carved_pumpkin[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cauldron[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cauldron[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cauldron[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cauldron[level=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cave_air -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=x,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=x,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=y,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=y,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=z,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain[axis=z,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/chain, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chain_command_block[conditional=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chipped_anvil[facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chipped_anvil[facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chipped_anvil[facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chipped_anvil[facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_polished_blackstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_quartz_block -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_red_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chiseled_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_flower[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:clay -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:coal_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:coal_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:coarse_dirt -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:cobweb -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=0,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=0,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=0,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=0,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=1,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=1,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=1,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=1,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=2,facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=2,facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=2,facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cocoa[age=2,facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:command_block[conditional=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=east,mode=compare,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=east,mode=compare,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=east,mode=subtract,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=east,mode=subtract,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=north,mode=compare,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=north,mode=compare,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=north,mode=subtract,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=north,mode=subtract,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=south,mode=compare,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=south,mode=compare,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=south,mode=subtract,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=south,mode=subtract,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=west,mode=compare,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=west,mode=compare,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=west,mode=subtract,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:comparator[facing=west,mode=subtract,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:composter[level=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:conduit[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:conduit[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cornflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cracked_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cracked_polished_blackstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cracked_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crafting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_head[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_wall_head[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_wall_head[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_wall_head[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:creeper_wall_head[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:crimson_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_nylium -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nylium, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crimson_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:crying_obsidian -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_red_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cut_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:cyan_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:damaged_anvil[facing=east] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:damaged_anvil[facing=north] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:damaged_anvil[facing=south] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:damaged_anvil[facing=west] -> [NORMAL=SimultaneousAcoustic{mobeffects:primitive/block/step/anvil, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dandelion -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:dark_oak_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_oak_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dark_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=false,power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:daylight_detector[inverted=true,power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_fan[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_fan[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_brain_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_fan[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_fan[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bubble_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_fan[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_fan[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_fire_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_fan[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_fan[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_horn_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_fan[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_fan[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dead_tube_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:detector_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diamond_block -> [NORMAL=EventSelectorAcoustic{mobeffects:composite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diamond_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:diorite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:dirt -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=down,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=down,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=east,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=east,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=north,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=north,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=south,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=south,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=up,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=up,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=west,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dispenser[facing=west,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_egg -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_head[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_wall_head[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_wall_head[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_wall_head[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dragon_wall_head[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dried_kelp_block -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=down,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=down,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=east,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=east,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=north,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=north,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=south,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=south,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=up,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=up,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=west,triggered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:dropper[facing=west,triggered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:emerald_block -> [NORMAL=EventSelectorAcoustic{mobeffects:composite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:emerald_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:enchanting_table -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_gateway -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_portal_frame[eye=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=down] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_rod[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:end_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ender_chest[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:farmland[moisture=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fern -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=10,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=3,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=4,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=5,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=6,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=7,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=8,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire[age=9,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_fan[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_fan[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fire_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:fletching_table -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:flower_pot -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:frosted_ice[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:frosted_ice[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:frosted_ice[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:frosted_ice[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:furnace[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gilded_blackstone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:glowstone -> [NORMAL=EventSelectorAcoustic{mobeffects:glowstone, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gold_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gold_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:granite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grass_block[snowy=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grass_block[snowy=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grass_path -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gravel -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:gray_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:green_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=CEILING,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=CEILING,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=CEILING,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=CEILING,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=FLOOR,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=FLOOR,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=FLOOR,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=FLOOR,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=WALL,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=WALL,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=WALL,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:grindstone[face=WALL,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hay_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hay_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hay_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:heavy_weighted_pressure_plate[power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:honey_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/honey, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:honeycomb_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:hopper[enabled=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_fan[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_fan[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:horn_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_chiseled_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_cracked_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_mossy_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:infested_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_bars[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:iron_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jack_o_lantern[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jack_o_lantern[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jack_o_lantern[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jack_o_lantern[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=DOWN_EAST] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=DOWN_NORTH] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=DOWN_SOUTH] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=DOWN_WEST] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=EAST_UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=NORTH_UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=SOUTH_UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=UP_EAST] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=UP_NORTH] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=UP_SOUTH] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=UP_WEST] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jigsaw[orientation=WEST_UP] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jukebox[has_record=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jukebox[has_record=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:jungle_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:jungle_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=16] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=17] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=18] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=19] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=20] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=21] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=22] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=23] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=24] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=25] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp[age=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:kelp_plant -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:ladder[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ladder_default, entries=2}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lapis_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lapis_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:large_fern[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:large_fern[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lava[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=east,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=east,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=east,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=east,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=north,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=north,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=north,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=north,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=south,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=south,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=south,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=south,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=west,has_book=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=west,has_book=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=west,has_book=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lectern[facing=west,has_book=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lever[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_blue_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_gray_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:light_weighted_pressure_plate[power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lilac[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lilac[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lily_of_the_valley -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lily_pad -> [NORMAL=EventSelectorAcoustic{mobeffects:waterfine, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lime_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:lodestone -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lodestone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:loom[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:loom[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:loom[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:loom[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magenta_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:magma_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:melon_stem[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_cobblestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:mossy_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=down,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=down,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=east,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=east,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=north,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=north,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=south,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=south,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=up,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=up,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=west,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:moving_piston[facing=west,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mushroom_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mycelium[snowy=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:mycelium[snowy=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, ]
minecraft:nether_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_gold_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_portal[axis=x] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_portal[axis=z] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_quartz_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_sprouts -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_wart[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_wart[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_wart[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_wart[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:nether_wart_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:netherite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:netherrack -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BANJO,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASEDRUM,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BASS,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BELL,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=BIT,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=CHIME,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=COW_BELL,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=DIDGERIDOO,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=FLUTE,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=GUITAR,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HARP,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=HAT,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=IRON_XYLOPHONE,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=PLING,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=SNARE,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=0,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=0,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=1,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=1,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=10,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=10,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=11,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=11,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=12,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=12,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=13,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=13,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=14,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=14,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=15,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=15,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=16,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=16,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=17,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=17,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=18,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=18,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=19,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=19,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=2,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=2,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=20,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=20,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=21,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=21,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=22,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=22,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=23,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=23,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=24,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=24,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=3,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=3,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=4,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=4,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=5,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=5,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=6,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=6,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=7,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=7,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=8,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=8,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=9,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:note_block[instrument=XYLOPHONE,note=9,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:oak_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oak_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:observer[facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:obsidian -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:orange_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:oxeye_daisy -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:packed_ice -> [NORMAL=EventSelectorAcoustic{mobeffects:ice, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:peony[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:peony[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:petrified_oak_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pink_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston[extended=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=down,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=down,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=down,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=down,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=east,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=east,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=east,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=east,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=north,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=north,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=north,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=north,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=south,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=south,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=south,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=south,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=up,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=up,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=up,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=up,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=west,short=false,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=west,short=false,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=west,short=true,type=normal] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:piston_head[facing=west,short=true,type=sticky] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_head[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_wall_head[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_wall_head[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_wall_head[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:player_wall_head[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:podzol[snowy=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:podzol[snowy=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:dirt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_andesite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_basalt[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_basalt[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_basalt[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_blackstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:polished_diorite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_diorite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:polished_granite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:poppy -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potatoes[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_acacia_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_allium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_azure_bluet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_bamboo -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_birch_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_blue_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_brown_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_cactus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_cornflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_crimson_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_crimson_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_dandelion -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_dark_oak_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_dead_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_fern -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_jungle_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_lily_of_the_valley -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_oak_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_orange_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_oxeye_daisy -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_pink_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_poppy -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_red_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_red_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_spruce_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_warped_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_warped_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_white_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:potted_wither_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:powered_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:pumpkin -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:pumpkin_stem[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purple_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:purpur_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_block -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_mushroom_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic_dry, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:red_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:red_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:red_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_lamp[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_lamp[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_ore[lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_ore[lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_torch[lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_torch[lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=east,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=east,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=north,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=north,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=south,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=south,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=west,lit=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wall_torch[facing=west,lit=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=east,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=east,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=east,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=east,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=north,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=north,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=north,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=north,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=south,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=south,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=south,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=south,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=west,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=west,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=west,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=1,facing=west,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=east,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=east,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=east,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=east,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=north,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=north,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=north,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=north,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=south,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=south,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=south,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=south,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=west,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=west,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=west,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=2,facing=west,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=east,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=east,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=east,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=east,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=north,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=north,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=north,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=north,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=south,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=south,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=south,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=south,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=west,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=west,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=west,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=3,facing=west,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=east,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=east,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=east,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=east,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=north,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=north,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=north,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=north,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=south,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=south,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=south,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=south,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=west,locked=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=west,locked=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=west,locked=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeater[delay=4,facing=west,locked=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:stoneutility, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:repeating_command_block[conditional=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:respawn_anchor[charges=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:respawn_anchor[charges=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:respawn_anchor[charges=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:respawn_anchor[charges=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:respawn_anchor[charges=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:obsidian, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rose_bush[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:rose_bush[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, ]
minecraft:scaffolding[bottom=false,distance=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=false,distance=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:scaffolding[bottom=true,distance=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=1,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=1,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=2,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=2,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=3,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=3,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=4,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sea_pickle[pickles=4,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:seagrass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shroomlight -> [NORMAL=EventSelectorAcoustic{mobeffects:shroomlight, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_skull[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_wall_skull[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_wall_skull[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_wall_skull[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:skeleton_wall_skull[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smithing_table -> [NORMAL=EventSelectorAcoustic{mobeffects:metalbar, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=east,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=east,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=north,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=north,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=south,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=south,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=west,lit=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smoker[facing=west,lit=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_quartz_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_red_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:smooth_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow[layers=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=EventSelectorAcoustic{mobeffects:snow, entries=5}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:snow_block -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=east,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=north,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=south,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=false,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=false,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=true,signal_fire=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_campfire[facing=west,lit=true,signal_fire=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_fire -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_lantern[hanging=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_lantern[hanging=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_lantern[hanging=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_lantern[hanging=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/lantern, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_sand -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_soil -> [NORMAL=EventSelectorAcoustic{mobeffects:soulsoil, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_torch -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_wall_torch[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_wall_torch[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_wall_torch[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:soul_wall_torch[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spawner -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sponge -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:spruce_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:spruce_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:mud, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sticky_piston[extended=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
minecraft:stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stonecutter[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stonecutter[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stonecutter[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stonecutter[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stonemachine, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_acacia_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_birch_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_crimson_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_dark_oak_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_jungle_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_oak_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_log[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_log[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_log[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_wood[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_wood[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_spruce_wood[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:stripped_warped_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:structure_block[mode=CORNER] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:structure_block[mode=DATA] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:structure_block[mode=LOAD] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:structure_block[mode=SAVE] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:structure_void -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sugar_cane[age=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sunflower[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sunflower[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sweet_berry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sweet_berry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sweet_berry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:sweet_berry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tall_grass[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tall_grass[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tall_seagrass[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tall_seagrass[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:target[power=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tnt[unstable=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tnt[unstable=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:torch -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=false,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tripwire_hook[attached=true,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_fan[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_fan[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:tube_coral_wall_fan[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=1,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=1,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=1,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=2,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=2,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=2,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=3,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=3,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=3,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=4,hatch=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=4,hatch=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:turtle_egg[eggs=4,hatch=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=16] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=17] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=18] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=19] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=20] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=21] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=22] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=23] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=24] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=25] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines[age=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:twisting_vines_plant -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:vine[east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:void_air -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wall_torch[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wall_torch[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wall_torch[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wall_torch[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
minecraft:warped_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_hyphae[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_hyphae[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_hyphae[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_nylium -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nylium, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=0,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=0,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=1,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=1,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=10,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=10,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=11,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=11,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=12,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=12,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=13,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=13,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=14,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=14,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=15,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=15,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=2,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=2,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=3,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=3,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=4,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=4,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=5,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=5,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=6,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=6,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=7,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=7,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=8,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=8,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=9,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_sign[rotation=9,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stem[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stem[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_stem[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:log, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wall_sign[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:warped_wart_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wart, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:water[level=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=16] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=17] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=18] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=19] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=20] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=21] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=22] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=23] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=24] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=25] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines[age=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:weeping_vines_plant -> [NORMAL=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:nether_vines, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wet_sponge -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush_straw_transition, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wheat[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:white_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_skull[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:bone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_wall_skull[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_wall_skull[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_wall_skull[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:wither_skeleton_wall_skull[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=0] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=10] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=11] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=12] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=13] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=14] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=15] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=1] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=2] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=3] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=4] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=5] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=6] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=7] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=8] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_banner[rotation=9] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=east,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=east,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=east,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=east,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=north,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=north,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=north,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=north,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=south,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=south,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=south,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=south,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=west,occupied=false,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=west,occupied=false,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=west,occupied=true,part=foot] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_bed[facing=west,occupied=true,part=head] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_carpet -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=EventSelectorAcoustic{mobeffects:rug, entries=3}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_concrete -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_concrete_powder -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_glazed_terracotta[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_glazed_terracotta[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_glazed_terracotta[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_glazed_terracotta[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_shulker_box[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:marble, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_stained_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_terracotta -> [NORMAL=EventSelectorAcoustic{mobeffects:sandstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_wall_banner[facing=east] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_wall_banner[facing=north] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_wall_banner[facing=south] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_wall_banner[facing=west] -> [NORMAL=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=SimultaneousAcoustic{sndctrl:ad_hoc, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:yellow_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_head[rotation=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:organic, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_wall_head[facing=east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_wall_head[facing=north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_wall_head[facing=south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
minecraft:zombie_wall_head[facing=west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:nether_beacon[active=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:nether_beacon[active=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:nether_beacon[active=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:nether_beacon[active=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_beacon[lit=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_beacon[lit=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_beacon[lit=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_beacon[lit=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_block[active=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_block[active=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_block[active=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:phantom_block[active=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:white_fire[upside=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
morebeacons:white_fire[upside=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=left,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=minus,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=plus,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:arithmetic_rail[effect=right,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:bioluminescent_rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=0,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=1,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=10,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=11,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=12,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=13,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=14,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=15,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=2,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=3,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=4,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=5,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=6,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=7,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=8,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=false,distance=9,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=0,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=1,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=10,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=11,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=12,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=13,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=14,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=15,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=2,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=3,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=4,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=5,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=6,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=7,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=8,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=down,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=east,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=north,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=south,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=up,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=false,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chaotic_holo_scaffold[bottom=true,distance=9,facing=west,ready_to_grow=true,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chiseled_organic_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chunk_loader[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chunk_loader[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:chunkrodite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_black[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_blue[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_brown[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_cyan[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_gray[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_green[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_blue[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_light_gray[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_lime[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_magenta[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_orange[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_pink[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_purple[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_red[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_white[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:color_detector_rail_yellow[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:corrugated_silica_steel -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:cross_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:filter_unloader[enabled=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:filter_unloader[enabled=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=10] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=11] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=12] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=13] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=14] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=15] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=4] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=5] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=6] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=7] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=8] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:glass_cactus[age=9] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=0,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=1,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=10,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=11,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=12,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=13,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=14,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=15,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=2,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=3,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=4,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=5,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=6,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=7,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=8,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=false,distance=9,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=0,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=1,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=10,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=11,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=12,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=13,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=14,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=15,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=2,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=3,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=4,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=5,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=6,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=7,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=8,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=strong,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=strong,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=weak,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=weak,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=weakest,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold[bottom=true,distance=9,strength=weakest,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:holo_scaffold_generator -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=east,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=north,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=south,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:hologram_rail[facing=west,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_cross_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_powered_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:lightspeed_rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:locking_rail[inverted=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_cross_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=east,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=north,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=south,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_hologram_rail[facing=west,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_parallel_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_powered_rail[powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=east,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=north,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=south,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_projector_rail[facing=west,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=east,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=north,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=south,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:maglev_rail_turn[facing=west,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:minecart_loader[enabled=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:minecart_loader[enabled=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:minecart_unloader[enabled=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:minecart_unloader[enabled=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:organic_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:parallel_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:pearl_stasis_chamber[has_orb=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:pearl_stasis_chamber[has_orb=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:pearl_stasis_chamber[has_orb=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:pearl_stasis_chamber[has_orb=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=16] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=17] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=18] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=19] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=20] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=21] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=22] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_display_block[variant=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=delift,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=lift,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:piston_lifter_rail[effect=snap,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:potted_beet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:potted_glass_cactus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=east,inverted=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=north,inverted=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=south,inverted=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:powered_locking_rail[facing=west,inverted=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=east,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=north,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=south,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:projector_rail[facing=west,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=east,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=north,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=south,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:rail_turn[facing=west,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:silica_steel_block -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:silica_steel_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:silica_steel_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:silica_steel_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_cross_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=east,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=north,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=south,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=0,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=1,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=10,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=11,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=12,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=13,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=14,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=15,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=2,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=3,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=4,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=5,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=6,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=7,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=8,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_hologram_rail[facing=west,level=9,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_parallel_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=east,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=north,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=south,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_projector_rail[facing=west,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=north_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=north_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=south_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail[shape=south_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=east,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=north,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=south,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=false,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=false,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_east] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_north] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=ascending_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=east_west] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
moreminecarts:wooden_rail_turn[facing=west,flipped=true,powered=true,shape=north_south] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:rails, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
musictriggers:music_recorder[has_disc=false,has_record=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
musictriggers:music_recorder[has_disc=false,has_record=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
musictriggers:music_recorder[has_disc=true,has_record=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
musictriggers:music_recorder[has_disc=true,has_record=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_azure_bluet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_berry_plant_0 -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_berry_plant_1 -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_berry_plant_2 -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_berry_plant_3 -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_dhalia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_hibiscus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_lilac[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_lilac[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:blue_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:buttercup -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:chorus_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:chorus_roots -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:crimson_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:dead_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:dhalia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimbrick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:drimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:essence_flower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:golden_hibiscus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:hibiscus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:mushroom_sprouts -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:orange_dhalia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:orange_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:pink_cornflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:pink_daisy -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:pink_dandelion -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:pink_dhalia -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:pink_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:purple_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:purple_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:red_allium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:red_dandelion -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:soul_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:stone_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:warped_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:white_allium -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:white_cornflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:white_orchid -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:white_rose_bush[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:white_rose_bush[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yellow_rose_brush[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yellow_rose_brush[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:brush, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yellow_tulip -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yucca_plant_0 -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yucca_plant_05 -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nature_expansion:yucca_plant_1 -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:abyssal_blister -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:abyssal_bubbler -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:abyssal_fungus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:blockofmalachite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chiseled_shulker_shell_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/honey, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_natural[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/honey, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_natural[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/honey, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_natural[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/honey, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_sprout -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_stalk[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wet_grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_bulb_stalk[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wet_grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_paste -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_sprouts -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk[age=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:chorus_stalk_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:cracked_end_stone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:cracked_nullstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:cracked_purpur_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_iron_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_lapis_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_rubble -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_stone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:end_weeds -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:jelly_bulb_stem_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wet_grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:jelly_bulb_stem_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wet_grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:jelly_bulb_stem_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/wet_grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:malachite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_brick_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_outcrop -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_malachite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_malachite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:polished_nullstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:purpur_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:raw_voidsteel_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/nether_ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:rooted_end_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:shulker_shell_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
nourished_end:stalk_button[face=CEILING,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=CEILING,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_button[face=WALL,facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=east,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=north,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=south,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=lower,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=left,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=left,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=left,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=left,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=right,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=right,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=right,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_door[facing=west,half=upper,hinge=right,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:bluntwood, entries=3}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=east,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=north,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=south,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=bottom,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=false,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=false,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=true,powered=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:stalk_trapdoor[facing=west,half=top,open=true,powered=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:tall_end_weeds[half=lower] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:tall_end_weeds[half=upper] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:voidsteel_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/netherite, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
nourished_end:voidsteel_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/gilded_blackstone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:acacia_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:aluminum_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:aluminum_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:aluminum_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:aluminum_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:birch_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:copper_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:copper_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:copper_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:copper_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:crimson_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:dark_oak_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:essence_berry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:essence_berry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:essence_berry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:essence_berry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:gold_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:gold_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:gold_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:gold_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:iron_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:iron_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:iron_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:iron_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:jungle_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:lead_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:lead_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:lead_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:lead_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:nickel_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:nickel_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:nickel_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:nickel_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:oak_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:osmium_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:osmium_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:osmium_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:osmium_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_aluminum_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_copper_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_essence_berry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_gold_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_iron_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_lead_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_nickel_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_osmium_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_silver_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_tin_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_uranium_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:potted_zinc_oreberry_bush -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:silver_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:silver_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:silver_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:silver_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:spruce_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:tin_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:tin_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:tin_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:tin_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:uranium_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:uranium_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:uranium_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:uranium_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:warped_vat -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:zinc_oreberry_bush[age=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:zinc_oreberry_bush[age=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:zinc_oreberry_bush[age=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
oreberriesreplanted:zinc_oreberry_bush[age=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:aridgarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:frostgarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamagavecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamamaranthcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamarrowrootcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamartichokecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamasparaguscrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambarleycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambeancrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambellpeppercrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblackberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamblueberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambroccolicrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pambrusselsproutcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcabbagecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcactusfruitcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcandleberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcantaloupecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcassavacrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcauliflowercrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcelerycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchickpeacrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamchilipeppercrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcoffeebeancrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcorncrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcottoncrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcranberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamcucumbercrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pameggplantcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamelderberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamflaxcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgarliccrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgingercrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgrapecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamgreengrapecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamhuckleberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjicamacrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjuniperberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamjutecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkalecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkenafcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkiwicrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamkohlrabicrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamleekcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlentilcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamlettucecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammilletcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammulberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pammustardseedscrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamoatscrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamokracrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamonioncrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamparsnipcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeanutcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampeascrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pampineapplecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamquinoacrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamradishcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamraspberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrhubarbcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamricecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamrutabagacrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamryecrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamscallioncrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsesameseedscrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsisalcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsoybeancrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspiceleafcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamspinachcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamstrawberrycrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamsweetpotatocrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtarocrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtealeafcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatillocrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamtomatocrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamturnipcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwaterchestnutcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwhitemushroomcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamwintersquashcrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:pamzucchinicrop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:shadedgarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:soggygarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:tropicalgarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2crops:windygarden -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:almond_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:almond_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:apple_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:apple_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:apricot_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:apricot_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:avocado_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:avocado_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:banana_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:banana_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:breadfruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:breadfruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:candlenut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:candlenut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cashew_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cashew_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cherry_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cherry_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:chestnut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:chestnut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cinnamon_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:cinnamon_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:coconut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:coconut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:date_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:date_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:dragonfruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:dragonfruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:durian_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:durian_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:fig_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:fig_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:gooseberry_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:gooseberry_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:grapefruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:grapefruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:guava_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:guava_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:hazelnut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:hazelnut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:jackfruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:jackfruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lemon_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lemon_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lime_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lime_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lychee_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:lychee_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:mango_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:mango_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:maple_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:maple_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:nutmeg_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:nutmeg_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:olive_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:olive_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:orange_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:orange_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamalmond[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapple[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamapricot[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamavocado[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambanana[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pambreadfruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcandlenut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcashew[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcherry[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamchestnut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcinnamon[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamcoconut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdate[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdragonfruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamdurian[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamfig[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgooseberry[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamgrapefruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamguava[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamhazelnut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamjackfruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlemon[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlime[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamlychee[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammango[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pammaple[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamnutmeg[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamolive[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamorange[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampapaya[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampaperbark[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampassionfruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampawpaw[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeach[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampear[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampecan[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampeppercorn[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampersimmon[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampinenut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampistachio[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamplum[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pampomegranate[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamrambutan[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamsoursop[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamspiderweb[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamstarfruit[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamtamarind[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamvanillabean[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pamwalnut[age=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:papaya_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:papaya_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:paperbark_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:paperbark_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:passionfruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:passionfruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pawpaw_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pawpaw_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:peach_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:peach_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pear_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pear_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pecan_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pecan_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:peppercorn_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:peppercorn_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:persimmon_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:persimmon_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pinenut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pinenut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pistachio_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pistachio_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:plum_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:plum_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pomegranate_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:pomegranate_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:rambutan_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:rambutan_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:soursop_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:soursop_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:spiderweb_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:spiderweb_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:starfruit_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:starfruit_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:tamarind_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:tamarind_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:vanillabean_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:vanillabean_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:walnut_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
pamhc2trees:walnut_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:acacia_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:andesite_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:andesite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:apple_crate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_mat[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_mat[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_mat[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_mat[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bamboo_mat[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/bamboo, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:beetroot_crate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:berry_sack -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_block_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_ore -> [NORMAL=EventSelectorAcoustic{mobeffects:ore, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:biotite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:birch_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:black_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blackstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blackstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blaze_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:blue_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:blue_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bonded_leather -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bonded_rabbit_hide -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:bonded_ravager_hide -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brimstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:brown_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:brown_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=false,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=false,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=false,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=false,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=false,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=false,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=true,up=false,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=true,up=false,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=true,up=true,west=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:burnt_vine[east=true,north=true,south=true,up=true,west=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cactus_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cactus_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cactus_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:carrot_crate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charcoal_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:charred_nether_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:chiseled_andesite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_basalt_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_biotite_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_diorite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_granite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_jasper_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_marble_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_myalite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_slate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chiseled_soul_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chorus_fruit_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chorus_fruit_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chorus_fruit_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chorus_twist -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chorus_weeds -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chute[enabled=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:chute[enabled=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cloud -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbedstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobbled_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:cobblestone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cobblestone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cocoa_beans_sack -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cracked_deepslate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cracked_deepslate_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crate[open=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crate[open=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:crimson_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_red_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cut_soul_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:cyan_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_elder_prismarine_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_oak_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dark_prismarine_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:deepslate_tiles_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:diorite_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:diorite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:dirty_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dirty_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_block_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:duskbound_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:dusky_myalite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_prismarine_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:elder_sea_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:end_stone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=0,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=0,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=1,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=1,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=10,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=10,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=11,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=11,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=12,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=12,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=13,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=13,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=14,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=14,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=15,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=15,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=2,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=2,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=3,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=3,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=4,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=4,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=5,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=5,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=6,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=6,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=7,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=7,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=8,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=8,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=9,watched=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:ender_watcher[power=9,watched=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:feeding_trough[full=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:feeding_trough[full=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowcelium -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_block[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=false,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:glowshroom_stem[down=true,east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_bars[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gold_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:golden_apple_crate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:granite_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:granite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:grate[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:grate[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gravisand -> [NORMAL=EventSelectorAcoustic{mobeffects:sand, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gray_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:green_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:gunpowder_sack -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:indigo_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=CEILING,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=FLOOR,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=east,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=east,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=north,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=north,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=south,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=south,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=west,powered=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_button[face=WALL,facing=west,powered=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_plate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=false,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:iron_rod[connected=true,facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jasper_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:jungle_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:jungle_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lavender_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_blue_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:light_gray_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:lime_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:limestone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:lit_lamp -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magenta_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magma_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:magnet[facing=down,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=down,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=east,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=east,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=north,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=north,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=south,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=south,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=up,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=up,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=west,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnet[facing=west,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=down] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=up] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:magnetized_block[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:marble_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:matrix_enchanter -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_block_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:midori_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:monster_box -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:mossy_cobblestone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_cobblestone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mossy_stone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:mushroom_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:myalite_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:nether_brick_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=east,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=north,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=south,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=false,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=false,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_fence_gate[facing=west,in_wall=true,open=true,powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:nether_wart_sack -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:netherrack_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:netherrack_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherrack, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:oak_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:obsidian_pressure_plate[powered=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:obsidian_pressure_plate[powered=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:orange_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pallet -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_lantern -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_lantern_sakura -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_big[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:paper_wall_sakura[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:permafrost_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pink_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=false,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=false,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=false,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=false,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:pipe[down=true,east=true,north=true,south=true,up=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_andesite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_basalt_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_blackstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/custom, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_deepslate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:polished_diorite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_diorite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_granite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_jasper_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_limestone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_marble_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_myalite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:polished_slate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potato_crate -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_beetroot -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_berries -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_blue_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_carrot -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_cave_root -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_chorus -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_chorus_twist -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_chorus_weeds -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_cocoa_bean -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_glowshroom -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_large_fern -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_lavender_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_lilac -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_melon -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_nether_sprouts -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_nether_wart -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_orange_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_peony -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_pink_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_potato -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_pumpkin -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_red_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_rose -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_sea_pickle -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_sugar_cane -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_sunflower -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_tall_grass -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_twisting_vines -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_vine -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_weeping_vines -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_wheat -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:potted_yellow_blossom_sapling -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:prismarine_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purple_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:purpur_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:quartz_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_nether_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:netherbrick, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:red_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:red_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=false,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=east,locked=true,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=false,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=north,locked=true,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=false,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=south,locked=true,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=false,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=10] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=11] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=12] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=13] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=14] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=15] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=2] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=3] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=4] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=5] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=6] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=7] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=8] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_inductor[facing=west,locked=true,power=9] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=east,powered=LEFT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=east,powered=OFF] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=east,powered=RIGHT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=north,powered=LEFT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=north,powered=OFF] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=north,powered=RIGHT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=south,powered=LEFT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=south,powered=OFF] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=south,powered=RIGHT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=west,powered=LEFT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=west,powered=OFF] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:redstone_randomizer[facing=west,powered=RIGHT] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=false,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=false,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=false,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=false,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=false,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=false,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=true,up=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=true,up=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=true,up=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:root[east=true,north=true,south=true,up=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:straw, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rope -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:rusty_iron_plate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:hardmetal, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:sandy_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:shallow_dirt[waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shallow_dirt[waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:gravel, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate -> [NORMAL=EventSelectorAcoustic{mobeffects:stone, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_pavement -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_pillar[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_pillar[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_pillar[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:slate_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_basalt_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:smooth_biotite -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_biotite_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_quartz_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_red_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_soul_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:smooth_stone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:snow, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:snow_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:soul_sandstone_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:spruce_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:spruce_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stick_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stick_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stick_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_lamp -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_brick_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_lamp -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=BIG,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=BIG,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=MEDIUM,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=MEDIUM,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=SMALL,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_speleothem[size=SMALL,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stone_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_acacia_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_birch_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_crimson_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_dark_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_jungle_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_oak_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_spruce_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:stripped_warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sturdy_stone -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sugar_cane_block[axis=x] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sugar_cane_block[axis=y] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:sugar_cane_block[axis=z] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:tallow_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/coral, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:thatch_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:turf_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:grass, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:twisted_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:basalt, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vanilla_basalt_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:vertical_acacia_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_birch_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_black_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_blue_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_brown_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_crimson_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_cyan_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_dark_oak_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_gray_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_green_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_jungle_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_light_blue_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_light_gray_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_lime_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_magenta_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_oak_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_orange_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_pink_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_purple_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_red_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_spruce_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_warped_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_white_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:vertical_yellow_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:violet_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_bookshelf -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=east,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=east,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=north,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=north,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=south,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=south,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=west,waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_ladder[facing=west,waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=x,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=y,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=false,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=false,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=false,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=false,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=false,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_post[axis=z,chain_down=true,chain_east=true,chain_north=true,chain_south=true,chain_up=true,chain_west=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/hyphae, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=east,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=north,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=south,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=LEFT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=LEFT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=RIGHT,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=RIGHT,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=SINGLE,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_trapped_chest[facing=west,type=SINGLE,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:squeakywood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:warped_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_black_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_blue_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_green_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_indigo_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_orange_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_red_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_violet_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_white_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:waxed_yellow_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=false,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=false,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=false,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=true,power=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=true,power=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weather_sensor[inverted=true,power=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=low,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=none,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=low,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=none,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=low,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=none,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=false,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=false,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=low] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=none] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:weeping_blackstone_bricks_wall[east=tall,north=tall,south=tall,up=true,waterlogged=true,west=tall] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, ]
quark:white_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:white_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=false,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_hedge[east=true,extend=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaf_carpet -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=1,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=1,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=2,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=2,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=3,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=3,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=4,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=4,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=5,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=5,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=6,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=6,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=7,persistent=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_leaves[distance=7,persistent=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:leaves, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_sapling[stage=0] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_blossom_sapling[stage=1] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=EventSelectorAcoustic{mobeffects:straw, entries=3}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_candle[waterlogged=false] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_candle[waterlogged=true] -> [NORMAL=NullAcoustic{}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=down,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=down,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=up,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=up,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_cluster[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_crystal_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=false,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=false,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=false,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=false,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=true,waterlogged=false,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_framed_glass_pane[east=true,north=true,south=true,waterlogged=true,west=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:glass, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_quilted_wool -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_shingles_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_slime_block -> [NORMAL=EventSelectorAcoustic{mobeffects:primitive/block/step/slime, entries=4}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks -> [NORMAL=EventSelectorAcoustic{mobeffects:planks, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=east,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=north,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=south,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=bottom,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=inner_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=inner_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=outer_left,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=outer_right,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_stairs[facing=west,half=top,shape=straight,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=double,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=double,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stained_planks_vertical_slab[type=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=false,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=false,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=false,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=false,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=true,sat_in=false,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=true,sat_in=false,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=true,sat_in=true,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
quark:yellow_stool[big=true,sat_in=true,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrows:arm[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrows:arm[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrows:arm[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrows:arm[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrows:invisible_light -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:black_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:blue_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:brown_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:cyan_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:gray_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:green_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_blue_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:light_gray_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:lime_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:magenta_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:orange_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:pink_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:primitive_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:red_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:white_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=false,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
scarecrowsterritory:yellow_scarecrow[bottom=true,facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:rug, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=0,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=0,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=0,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=0,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=1,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=1,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=1,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=1,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=10,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=10,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=10,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=10,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=11,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=11,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=11,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=11,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=12,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=12,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=12,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=12,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=13,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=13,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=13,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=13,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=14,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=14,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=14,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=14,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=15,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=15,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=15,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=15,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=2,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=2,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=2,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=2,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=3,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=3,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=3,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=3,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=4,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=4,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=4,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=4,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=5,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=5,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=5,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=5,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=6,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=6,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=6,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=6,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=7,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=7,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=7,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=7,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=8,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=8,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=8,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=8,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=9,season=0] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=9,season=1] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=9,season=2] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
sereneseasons:season_sensor[power=9,season=3] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:acacia_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:birch_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:dark_oak_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:jungle_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:oak_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=east,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=east,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=north,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=north,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=south,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=south,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=west,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
silents_mechanisms:spruce_drying_rack[facing=west,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:creative_simple_shop[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:creative_simple_shop[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:creative_simple_shop[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:creative_simple_shop[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:simple_shop[facing=east] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:simple_shop[facing=north] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:simple_shop[facing=south] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
simpleshops:simple_shop[facing=west] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=east,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=east,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=east,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=east,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=north,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=north,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=north,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=north,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=south,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=south,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=south,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=south,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=west,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=west,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=west,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:chest_slab[facing=west,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:crafting_table_slab[type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:crafting_table_slab[type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:crafting_table_slab[type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:crafting_table_slab[type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=east,lit=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=north,lit=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=south,lit=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:furnace_slab[facing=west,lit=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:brickstone, entries=5}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=0,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=1,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=10,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=11,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=12,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=13,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=14,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=15,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=16,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=17,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=18,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=19,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=2,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=20,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=21,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=22,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=23,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=24,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=3,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=4,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=5,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=6,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=7,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=8,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BANJO,note=9,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=0,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=1,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=10,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=11,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=12,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=13,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=14,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=15,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=16,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=17,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=18,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=19,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=2,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=20,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=21,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=22,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=23,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=24,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=3,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=4,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=5,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=6,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=7,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=8,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASEDRUM,note=9,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=0,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=1,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=10,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=11,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=12,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=13,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=14,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=15,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=16,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=17,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=18,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=19,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=2,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=20,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=21,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=22,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=23,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=24,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=3,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=4,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=5,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=6,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=7,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=8,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BASS,note=9,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=0,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=1,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=10,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=11,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=12,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=13,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=14,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=15,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=16,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=17,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=18,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=19,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=2,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=20,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=21,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=22,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=23,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=24,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=3,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=4,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=5,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=6,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=7,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=8,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BELL,note=9,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=0,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=1,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=10,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=11,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=12,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=13,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=14,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=15,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=16,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=false,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=false,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=true,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=true,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=true,type=top,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=17,powered=true,type=top,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=18,powered=false,type=bottom,waterlogged=false] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=18,powered=false,type=bottom,waterlogged=true] -> [NORMAL=EventSelectorAcoustic{mobeffects:wood, entries=3}, CARPET=NullAcoustic{}, FOLIAGE=NullAcoustic{}, MESSY=NullAcoustic{}, FENCE=NullAcoustic{}, ]
slabmachines:note_slab[instrument=BIT,note=18,powered=false,t